Features winter landscape with a medieval woman watching over a large pig. The words, 'How to improve mood in medieval dynasty' is written across the image.
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The productivity of your villagers largely comes down to how happy they are.

While there are some events that are out of your control, there are other variables you can control that can help you boost the mood of your villagers.

In this survival guide, we’ll go over the different elements that can impact your villagers’ mood and how to improve it.

1. Housing

One of the biggest variables that can impact villager happiness is housing.

For one, villagers need a house.

They use it to access food, water, and firewood.

Without a house, their mood will tank to the point where they actually leave your village.

The size of the house doesn’t directly impact villager mood, but it can help you improve their mood in another way.

That said, for starters, you can build them a small house and call it good.

2. Food and Water

Villagers need food and water to survive.

They’re able to access the food storage through their houses.

As long as they have food and water to eat and drink, they’ll be happy.

3. Firewood

Villagers also need to stay warm, particularly in winter.

They’ll use firewood to warm themselves.

You can make firewood through the woodshed production building.

If you run out of firewood, then your villagers will start to use your sticks, logs, and planks to keep warm, in that order.

If you run out of everything, then the mood will quickly go down.

4. Insulation And Building Tier

While the size of the house doesn’t directly impact villager mood, its insulation and building tier does.

Building tier refers to the type of material you used to build the house.

The basic tier is wattle.

The best tier is stone.

That also goes for the roof.

The basic roofing is straw while the top tier is wooden tiles.

Stone walls and wooden tiles make villagers the happiest.

They also allow you to have the best insulation material, limestone.

Villagers receive a 50% mood boost with a fully insulated, top-tier, house.

You don’t need the full house, in regards to size, to make them happy.

Just the Simple House will do as long as it has stone walls and a wooden tile roof that’s fully insulated with limestone.

5. Decorations

Inside each home, you can add decorations to the walls.

It’s part of the construction process, so you might need to briefly demolish some walls in order to add them.

Having 10 decorations in the house gives villagers a 10% boost to their mood.

If you have more than 10 decorations, then it won’t boost their mood even further.

10% is the cap.

6. Profession

Villagers have different skills.

Some are better at farming while others may be better at hunting.

You can ask a villager what their preferred job is, then put them in that production building.

If they’re performing a job they don’t like, then their mood doesn’t improve.

Whereas if you put them in a profession they do enjoy, then they can receive a mood boost.

Villagers receive a 2% mood boost for every level that they have in a skill.

A villager with a level 2 skill in Extraction, for example, is going to receive a 4% mood boost.

Villagers can only increase their skill level to 10, so at most, they can receive a 20% mood boost from their profession.

7. Family

Villagers also become happy when they’re married and have children.

To allow villagers to have their maximum number of children, this is where the size of the house does matter.

The Simple Small House doesn’t have enough beds for a full family.

You’ll want to build the Simple House, at the very least, since it comes with two extra beds.

This allows the villagers to have two children which impacts their mood.

Marriage will grant the villager a 10% mood boost.

Each child can then give another 5%.

As such, family can boost the villager by 20%.

8. Miscellaneous

There are some situations that you can’t control when it comes to villager mood.

One of those is helping the King.

Depending on the King you have, helping him out might impact your villagers negatively.

You can check the map menu to see the name of the King.

If the King’s name sounds good, then you probably have a good king.

If he sounds evil, then you probably a bad king.

It’s also possible to have a neutral king.

This is important because when you help out a good king, it boosts the mood of your villagers.

When you help out a bad king, it decreases the mood of your villagers.

Neutral kings don’t affect them either way.

There are also sometimes events that occur at the beginning of each season.

Depending on how you answer those questions, the mood of your villagers might get impacted, too.

Finally, you can help reduce mood decreases with a certain skill.

The Good Host skill reduces mood decrease by 10%.

Conclusion

Keeping your villagers happy is a lot of work, but it can be worth it since they’ll produce more goods for you.

Keep these tips in mind to keep your villagers happy.

If you want a more in-depth, visual, guide, then be sure to check out the video below!

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